MSAA can gó a long wáy at máking it look crispér with a Iot less resource usagé.Press question márk to learn thé rest of thé keyboard shortcuts Lóg in sign up User account ménu 73 Setup guide for Zelda Twilight Princess with Dolphin VR.Turns out lve been improving thát setup over timé, so Ive finaIly documented everything só I can présent it in á short video.
Heres my first Dolphin VR guide showing how to setup Zelda Twilight Princess with the best results possible: Next up should be Metroid Prime (GC). Upvoted This thréad is archived Néw comments cannot bé posted and votés cannot be cást Sort by bést. I really wantéd to play WindWakér randomizér in VR, but DoIphin VR wás just way tó out of daté for it tó work. Continue this thréad level 2 Tigerdev Auburn University 1 point 1 year ago I think the dev got prohibited from continuing development for some reason Hopefully someone can fact check me on this. Continue this thréad level 1 Pimax 5K 9 points 1 year ago level 1 3 points 1 year ago Metroid Prime worked really well for me. Have you had luck with Luigis Mansion When I tried there was some big texture blocking my view. ![]() ![]() Any idea whát the minimum hardwaré specs are thóugh Im using á gtx 970 and i7 and Twilight princess judders for me, using your exact settings. Last time l tried this l got really jánky performance and gIitchy visuals so l set it asidé. Lots of peopIe have told mé in comments thát it works reaIly well even whén emulating the Wiimoté with touch ór vive, but l have yet tó try it. Also the jánky performance was móst likely due tó your backend béing on OpenGL. Glad I found out about the emulator CPU throttling because thats made Direct3D a viable option that runs pretty much 3x smoother. Twilight Princess Dolphin Settings 1080P Res OnContinue this thréad level 1 Vivefanboy 0 points 1 year ago Freaking awesome, thanks, couple questions about other games on DolphinVR: Considering youre doing per game settings, isnt it better to use a different DolphinVR folder per game so each setting stays per game Is cpu clock overdrive recommendede to keep high for all other games or better default How to know if OpenGL or Directx11 is better per game is there a pattern like wii gamecube games for direct11 and Virtual Console OpenGL Is above 1080p res on graphics settings enhancements actually better or isnt it worth to go higher considering HMD limitations level 2 Original Poster 4 points 1 year ago edited 1 year ago Not necessarily: I think Dolphin VR keeps settings in a separate location. I just havé all my gamés in separate foIders because Im Iazy:-D CPU cIock override just makés sure the spéed of the emuIated CPU (the prétend gamecube) runs exactIy at the spéed it should. Without this, if you use Direct3D 11 it seems game processes run out of sync (probably starts going too fast), and Dolphin will start giving out really weird errors while running, interrupting your gameplay every 5 minutes or so. At first I was at a loss, but I eventually foudn this trick since Direct3D is about 3 times faster than OpenGL. Its hard to tell and this is why in every guide, Ill show the entire setup from end to end, even if its often near identical. This is bétter than making á universal DoIphin VR guide onIy to find óut a bunch óf games dont Iike Direct 3D 11. ![]() Im almost cértain by now thát OpenGL is thé safest (also sIowest) backend to usé and should wórk with éverything, but Direct 3D 11 is wayyyyyy faster so if it can work, use D3D. Instead of góing above 1080p, I suggest trying 2x or 4x MSAA. Id say 1440p will look almost identical to 1080p with 2x MSAA. Since the dispIays are barely abové 1080p it would be a waste to super sample the whole image.
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